Information gathered from cast-off patterns can be quite difficult to communicate to others
who may not have attended the scene. An analyst at the scene can often visualize where in the room the
person was standing when they were swinging the bloodied object that created the pattern as well as the
approximate plane of motion of the swing. This information may be used as a limiting factor in their
reconstruction, but the current methods of recording and conveying this information are limited. This
paper demonstrates that more information can be gathered through an analysis of cast-off and presents a
technique to record, analyze, and describes a technique to communicate it to others using a 3D software
model.